Friday, 4 April 2014

Sturm über Dunkirchen - The Tournament

 So here is Al all happy and smiling at the very start of the tournament. We'd been drawn together in the first round, which suited us both just fine as: 1) We had never actually played an early war game before; & 2) It was a nice gentle start to the weekend against a relatively friendly opponent.

Al had decided to field a British Armoured Regiment list from "Hell fire and Back!" for the weekend. His list was basically a ton of tanks, like mine. This saw two armies that actually met historically, from the same army list book, so this game would be interesting to see how the two tank forces would do slugging it out against each other. The battlefield we were allocated was Russian based, with one side dominated by a ruined factory complex with roads running through and a small village set among wheat fields. We rolled off to see who would attack and who would defend and Al end  up attacking.
 Al set up his force opposite mine on the left hand side of the board. Concentrating his force and counting on my reinforcements not arriving soon enough to push him back of the objective.
 I set up my force defending the objective in the village. Another objective can be seen on the furthest road from view. My set up split my force to cover both objectives, with one carri platoon within striking distance of each. My commander deployed on the right flank.
 Here is first platoon deployed just ahead of a wheat field that would give them good cover. I bit of an early morning gaming mistake here from me. the tanks ended up reversing back into the field in my turn one.

 Al's first turn saw a head long advance towards the village and a few speculative shots. Al's tank enjoy good AT guns that can fire at full rate of fire on the move. Useful for attacking! (As Al would point out this comes at the cost of anti infantry high explosive rounds, making him rely on machine gun festooned light tanks and howitzer armed CS tanks to deal with infantry.) 
 Al lines up his shots.
 By biplanes turn up for the first of many strafing runs over the weekend. Far more in fact than they statistically had any right too as it would turn out!
 Al's tanks get into shooting range.
 My commander takes on half the British force alone in the village.
 My second airstrike is chased off my Al's hurricane fighter interception.

 Reinforcements arrive on the left flank. Just where i don't need them.


 Al goes in for the charge World of Tanks style, and gives my Italians a good kicking. We reenacted the cover art from the "Hellfire and Back!" book much to our delight!
The was game over. Al had stormed the objective for very few losses winning 6-1. All in 20 minutes! (Game rounds have a hour and a half to be completed in.) With that we opted to play another game just for the hell of it, much to the amusement of the other tournament players!
 This is my only photo from my game two, against a German infantry list. I only lost two tanks during the entire game, assaulting his positions quickly and taking the game 6-1, much as Al had to me the game before! In fairness to my opponent I had never seen a combination of my dice rolling being so good and his being so poor. Again the biplanes came in every time i called and wrecked terrible havoc in the German back field. 
 Game three, against the dreaded French! (More on that later.) I ended up defending with his force attacking from both sides of the table. He was running a bunch of Somua S35 medium tanks which did an excellent job taking apart my scattered defense. My tanks were outclassed and having to cover two objective far apart in deployment meant he could use concentration of force to great effect.
 Game four, Sunday morning. I was drawn to play a guy who had in fact gone down ill over night, so one of the organisers, Mr Mick Rood stepped in to take his place. Mick had brought his light panzer company with him. I ended up defending with his attack coming from two opposite ends of the board. I deployed to cover one objective on the right with the intention of using my great number of tanks to drive the Germans from the field on that flank in an aggressive defense.
 I counted on doing this fast enough to be able to transfer units to defend the object on my left.

This strategy largely paid off. I think Mick's list struggled against the sheer number of medium tanks that my army was entirely made up of.
 My biplanes came through for me again and bagged a few more kills, rapidly over taking my other units on the regimental score board and proving themselves to be the most effective unit in my army despite the odds against them even turning up during games.

 my reinforcements arrive behind his attack force on the left flank and begin to roll up his force on this side. Another platoon joined this one and rolled forward to secure their objective suffering several losses, but making the German pay dearly for each kill.
 The German on the right flank falling back in he face of my aggressive Italian flavoured counter attack.
 More World of Tanks style close combat in the village.

 Overview of my left flank towards the end of the game. A platoon holding the objective having redeployed from my attack on the right, with reinforcements arriving behind the Germans.

 My biplanes come through yet again to bag some German recon armoured cars!

 A pause for lunch on Sunday saw armies picked by the organisers as best painted on show and put to the popular vote to win "Best Allied" and "Best Axis" painted armies of the tournament. One guy brought a lovely painted LRDG desert raiding force which not only won best painted allied army, but went on to win the tournament overall. I voted for him! Pink trucks man! Pink trucks!
 Here is my last game against a very similar list to Mick's, more German light panzers.

I opted to deploy in a napoleonic French style "column d'attack"! I admit it, it was silly, but i wanted to press one objective to the max and was fairly confident in my tanks abilities against the German ones.  
 It was a blood bath for both sides. Both armies air support took a heavy toll on the enemy, with my biplanes even chasing off his Stuka dive bombers in one turn, much to both players amuzement. Speaking of which this was by far the most fun game I played all weekend against a very affable and fun opponent. A Welshman whose name escapes me at the moment, but whom i will always remember for introducing my to the wonderful sport of trackor pulling!

 My biplanes coming through for me yet again, bagging a few panzer IIs in the process.
When the game was over, I'd manage to lose every since tank. I'd taken a heavy toll on the German defenders, but eventually the sheer weight of fire from the panzer IIs found their mark time and again. What a game!






So all in all i'd won twice and lost three times. Most importantly I'd beaten Al in the points table, by one point! Alas I believe this was mostly down to Al's unfortunate drawing of French tank lists in three out of his five games over the weekend.

Now there was a lot of talk at the tournament's end about how the British Armoured Regiment wasn't a competitive list and i can see why Al might have decided on this after a weekend of having seemingly unstoppable French heavy tanks beating him over and over. However i think this a little unfair as the BAR is not supposed to play against the French (blue on blue games can happen in Flames of War, but the game is written from a mostly historical premise of Axis vs Allied lists meeting each other). I'd also point out that his tanks tore through my tanks quickly and would probably have done the same to many of the other lists present that weekend. Al's conclusion was he'd probably drop the BAR in favor of another list in future early war tournaments, mostly likely a British armoured car recon list or a Jock Column infantry list, both of which would no doubt be interesting to play as and against! However I think this might be to miss the overall issue with this early war tournament and, according to the players we talked to over the weekend, early war tournaments in the UK at the moment. This is that not enough players are fielding Axis lists to avoid blue on blue games as a matter of course. Which is why I reckon Al should field his Das Afrika Korps at the next early war tournament we go too! (Or better yet join team Italia!)

As for me? Well I'll be taking my Italian tanks again. They were just too much fun both during and between games. A true highlight of the weekend for me was all the fun of being part of the tournaments "Team Italy". Myself and the other players fielding Italian army lists banded together between games and at lunch, meeting up to see how everyone was doing and if our games finished early (which all of mine did), going to cheer on the other guys in their games. We were even made honorary Italians for the weekend by the one of us that really was from Italy. Avanti! Avanti! Avanti!

The weekend was great fun, i met some great players and learnt a lot from them. I'd like to thank Al for buying me the ticket and accompanying me on another "gay gaming weekend" (as his girlfriend Sarah put it!), the organisers for running such a great event, my opponents for being such great sports and the rest of "Team Italia"! Here is to the next one!

Speaking of which, me and Al will be heading to their next tournament, a D-Day themed weekend in June. Come join us why don't you?! (http://www.reluctantconscripts.co.uk/)

Saturday, 22 March 2014

21 Italian Tanks & Sporadic Biplanes - Painting



 I must admit that one of the main attractions of this army list, apart from its utter lack of subtlety and debatable balance, was the relative ease for which it would be painted up. I have always found tanks of 15mm scale quick and relatively easy to paint up, which was lucky as I'd actually end up having three weeks in which to get the entire force ready from boxes to battlefield.


 Painting followed my usual techniques for this scale. 15mm benefits from fairly high contrast styles of painting and shading. I know i won't win any awards but I find basic colour shaded by ink washes a quick, easy and effective technique.

I did however pioneer a couple of things I have had yet to try out. The first was use of Model Mates Rust Effect and the second, weathering powders from the Dust Effects set by Combo.   
I used the Rust Effect on the command tank only, applied to spare track pieces that my company commander had attached to his tank for added protection. In models depicting tanks from other theaters I would be tempted to add the rust effect to the tracks of each tank, however because in the desert the moving pieces are in contact with the desert floor they are steady sandpapered they do not corrode unless left at rest for very extended period of time. 



The Rust Effect is very easy to use, simply brushed on like paint. the immediate effect isn't seen really until it dries. Generally it seems that the thicker on you paint it on the brighter the rust colour is when it dries. One thing to note is that you do need to paint the surface you are rusting with their "original" colour before rusting up. Another thing to note it this product is water based, so is more forgiving than some of the other products out there which are much harder to alter or remove.

Lastly it was time to use the weathering powders. Now this is an area that I've been researching for some time but had up until late not been brave enough to use. I mean come on, you use them last, once the models are complete and cock ups at this stage can potentially wipe out hours of work. Never the less, I'd see some impressive results, especially with desert vehicles, giving them a really nice dusty look which can't really be replicated fully by other means. So on it went. I simply brushed on the powder directly the the models with and old worn brush and worked it until each tank looked suitable dusty using archive photos as reference. (Which makes for some very dusty tanks!) Overall i'm pleased with the result, however in experimenting with fixing down the powder using varnish, found that the varnish actually washes the dust away and spoils the effect. So i have forgone varnishing and fixing the entire force. The dust seems to stay in place in any case and I'll just have to add more dust if it turns out to rub off over time. (It hasn't at time of writing after several weeks and a weekend tournament of use). I will endevour to find a way to fix it at some point and would welcome suggestions.

Next up: The tournament weekend itself! Sturm Uber Dunkirchen!

Thursday, 20 March 2014

21 Italian Tanks & Sporadic Biplanes - Construction


Last year me and my partner in crime Al went along to our first Flames of War tournament Sturm Uber Deutsland held up in Nottingham by the Reluctant Conscripts gaming group. Al took a nicely balanced British infantry list and I put together a list that allowed me to field a German armoured train. Much fun was had by all and neither of us finished last, so when Al mentioned they were running another tournament we decided to go along.
Over the past few years Al has been buying me Italian M14/41 medium tanks with a view of us getting a few early war desert games in one day. Well this tournament was the perfect motivation to get that army built and painted. It also helped narrow down the list I wanted to run. Namely Italians! A quick flick through the various Italian army lists produced an intriguing opportunity. 21 M14/41 tanks supported by nothing but some Fiat Falco biplanes!
 Unfortunately Battlefront seemed to have run out of M4/41 tanks world wide. However Skytrek came to rescue and had some of the old Command Decision versions in stock. There were no photos on the web of the two compared so I thought I'd post a few in case someone else finds this useful in the future. The Skytrek versions are dated and don't sit that brilliantly next to the Battlefront version, but split the platoons by manufacturer and they were fine on the gaming table. (Skytrek left; BF Right.)

In fact as you'll see in the next post the two sit better next to each other once painted up. One day i intend to replace the Skytrek models with Battlefront ones, but it isn't on my priority list.

Both models construction was pretty easy. As always the BF versions did require some attention of the file to cut away excess resin in the track wells on either side.

One thing to note with the Skytrek kits is they do not come with tank commanders, so i used spares that came with the BF kits. The BF kits themselves don't come with AA MGs which is a bit of a pain as I ended up raiding some Plastic Soldier Company German half track kits for spare MG34s to use. Although this isn't historically accurate at 15mm scale the difference isn't noticeable and in fact I'm not actually sure anyone even makes the appropriate Italian versions.

The Biplanes were definitely fiddly in putting together but ultimately worth it. The Battlefront set comes with everything you need including magnets, flight stands and decals for all three planes.

So what would the army be like to use on the gaming table? Well in early war their main gun is pretty average but can take on most other tanks. The Italians seemed to have a policy of literally covering these things in machine guns and that coupled with the high explosive rounds from the main gun means gun teams, infantry and unarmoured vehicles wouldn't last very long in their sights. These tanks also have pretty good armour so could potential take quite a bit of punishment. Their only real downside are their crews. The Italian national special rule means that you only find out the skill level and motivation after deployment and this can vary from the worst levels in the game to just above average. This makes me wonder if perhaps they are slightly over pointed as the points costings don't seem to take into account the widely variable nature of their crews. The biplanes are decent enough air support, although you can only access the sporadic level of support with them, so on paper at least they are more likely to sit out the game without turning up to help than play an active role in the battle. However this seems to be true of most air support options for a lot of armies in early war so generally on par.

Next up: Painting the army.

Tuesday, 18 March 2014

Citadel Technical - Agrellan Earth


I know, it doesn't sound very interesting. However as I seem to have been the one of first in my local gaming community to try using his stuff I thought I'd post a couple of pictures up and share my thoughts after this trail run with the stuff.

So what is it exactly? Well literally paint of a light brown colour designed to crack as it dries to create the parched cracked earth effect you get in such lovely places a Somalia, Chad, Yemen or the bottom of British reservoirs in the height of summer.

So i grabbed my Steel Legion sentinel walkers and slapped on the paint and waited....

This is the type of effect you get after it has dried. I must admit it does look pretty good. The photo doesn't do it justice. However one thing that i learnt very quickly is this stuff is incredibly fragile. Even light brushing over this with varnish to seal it managed to flake off some bits. I also note that after the varnish dried it lost the very dry-dust effect it had previously so I think these bases will need further going over with weathering powders to get that dusty effect back.

All in all though it is a interesting product with lots of potential uses for all sorts of flaking effects. Worth it, but handle with care!
Finally I managed to get down to a open 40K gaming day at Shadow Games in Rugby recently with my Imperial Guard force. Played an excellent game against a Space Wolves force alongside an allied army of Chaos Demons. The picture here shows the last stand of my guys to some giant power armoured guy riding a huge wolf! It didn't end well for my guys and their APC friend...

Monday, 1 July 2013

Behind The Sword

21st Panzer Vs 4th Canadian Armoured

Points - 1750
Allied Force: 4th Canadian Armoured Division under Acting Captain Tim Nuttall
Axis Force: 21st Panzer Division under Hauptman Jonathan Deller
 
Mission: Hold the Line (Allies defending a German counter attack)
 
 
Wanting to get in on the WWPD Operation Overlord Global Campaign we decided to get the Flames of War stuff out onto the gaming table! There was only one problem, we had no beach terrain, landing craft or even a single hemmbalken or czech hedgehog. However we did spot a chance to kill two King Tigers with one APDS round! We are currently two years into a Firestorm Market Garden campaign (yep, it is sometimes a long time between battles and we are playing every single one), and one on the map to do was the German counter attack on Eindhoven. A quick look in Turning Tide showed several villages in the areas behind the Normandy invasion beaches and so came to be our scenario of a localised counter attack of elements of the 21st Panzer Division against an infantry company of 4th Canadian securing the village of Moules-Mariniere-Sur-Mare.

Allied Objective: Hold the line against the German counter attack by keeping Axis forces out of their half of the table from turn six onwards. (Marked rather conveniently by the fold lines in the gaming table as seen above.)

German Objective: Break through into the Allied beachhead by taking either of the objective points. (One located just behind the ruined factory on the left and the other just behind the crossroads in the middle of the village on the right.)

Turn One
 
 
A general German advance towards both objectives. Two platoons of infantry back up by a King Tiger tasked with taking the crossroads in the middle of  Moules-Mariniere-Sur-Mare set off towards their objective followed by their OIC and 2IC. On the left a platoon of Panzer IVs raced down the road toward the factory objective. In the middle a platoon of 3.7cm AA half track took up positions to cover both lines of advance. The Canadians sat tight in their positions and called in an artillery bombardment on the German infantry.
 
Turn Two

The Germans continued to advance towards their objectives. The Allied turn saw Tim launch his M10s out of ambush and opening fire on the Panzer IVs coming down the road - and missing every single shot. Another artillery bombardment pinned the German infantry on the right and the Canadian mortars, now in range added their fire causing further losses.
 
 
 Turn Three
 
Finally the Germans had a target to shoot at! The Panzer IVs continued their advance, firing at the M10s at they went destroying one of them. In the middle, the AA half tracks moved up and on the right the King Tiger and infantry continued onwards towards the crossroads. The Allied turn saw a platoon of Sherman tanks fresh off the beaches arrive behind the remaining M10. Three of Panzer IVs were taken out in short order. On the right two universal carrier platoons raced out from the town and opened up on the German infantry causing heavy losses in a rather well executed attack.
Bravo Tim....bravo.....

Smoke trails rising from the left flank as the tank battle rages on.
The German 2IC's view of the Universal carriers. The defrocked Priest next to them is used as a Sherman OP for the Sexton platoon.
 
Turn Four

What remained of the German infantry continued their slog towards Moules-Mariniere-Sur-Mare. The King Tiger took out two universal carriers in short order with the MG42 heavy machine gun platoon adding it's fire to take out two more. The Panzer IVs returned fire on the left taking out the last M10.

Allied turn four saw the Shermans take out the Panzer IVs and more withering fire pouring into the long suffering Panzergrenadiers.

Turn Five

The German infantry finally made it to the outskirts of Moules-Mariniere-Sur-Mare and both decided not to take cover in the buildings due to failed building check rolls. Veterans too. Yeah.....
The King Tiger finished off the universal carriers in a brutal demonstration of overkill and the Nelebwerfer batter ranged in on the Shermans who had just finished off the Panzer IVs managing to knock one of the out.

The Allies having taken out the threat to the factory objective moved the surviving Shermans to the centre and opened fire on the AA half tracks, knocking out two and causing a platoon moral check. Mindful of my losses, I attached my 2IC for the re-roll and watches as the half track reseved off the board at speed with the 2IC running after them. One of the German infantry platoons also broke under the weight of fire coming from the Allied artillery and quite the field.

Turn Six

The German infantry took cover in the building now deemed safe enough to enter. The King Tiger shifted position and opened fire on a platoon of Canadian infantry sheltering in the second line of buildings causing no losses. The Nebelwefers joined in but again caused no losses.

The Allied Shermans assaulted the German infantry in the buildings, wiping them out.

Turn Seven

The German counter attack had been severely mauled and was quickly running out of units with which to operate. The Germans passed their company moral check. The King Tiger was keeping me in the game, now being past turn six and the only German unit up past the half way line. I decided to stay put and them the Allies come to me.

Tim couldn't resist such a prized kill as a King Tiger and the Shermans moved out to meet it. One platoon headed out to assault the MG42 platoon and the other into close contact with the King Tiger. A round of close range shooting into the flank destroy the Tiger and the assault on the MG42s caused them to fall back (half the platoon were out of combat range). All that was left on the German side were the Nebelwerfers and the OIC. I called time. 5-2 to tim, well played mate!

Conclusion

Tim played an excellant match and lost only one platoon the whole game! I narrowly missed out on a purple heart medal! In retrospect I shouldn't have wasted my 2IC on trying to keep one AA half track in the game and used him to reinforce one of the infantry platoons. The King Tiger should probably have been used in the middle and could still have supported the Panzergrenadiers in their assault on the town. But enough ifs and buts! Despite a serious arse kicking a good time was had all round and I look forward the next game!

Anyone interested in the terrain used: Check out Deller Terrain on Facebook! (https://www.facebook.com/DellerTerrain)

I'll leave you with a few shots as taken but the war reporter Hans Leadmann of the battle of Moules-Mariniere-Sur-Mare and it's aftermath.
 
Nebelwerfer 42s
 A King Tiger just outside of Moules-Mariniere-Sur-Mare.
 Panzer IVs burn next to the ruins of the Moules-Mariniere-Sur-Mare white sauce factory.
 The winning shot of the battle.